As group creative endeavors are wont to do, the process of creating Korad has asserted its own dynamic and gone off either on a tangent, or into exciting and unexpected territory. Today, we’re going to decide which. But first some procedural notes and vote results.
Each week the Korad post includes a vote, one or more participants object to the choices the polls extend to them. Remember, if you want to influence the options given the group during polling, you can’t wait until the poll goes up. That’s already too late. Instead, take part in the discussion that leads to the creation of the choices.
Often, faced with a choice between X or Y, commenters voice a preference for X and Y. Note that I am in many instances crafting the polls to force a strong, stark choice. Occasionally I’ll offer a combo version, when an asserted possibility has something going for it that makes it additionally compelling. For example, in the plant-apes vs. ents poll, the person who suggested that both exist also added an element: they sometimes fight each other. That presented a vivid choice, rather than two competing ideas that diffused and undercut one another.
There’s a tendency in RPG background writing to create material that’s so open-ended and contradictory that it becomes wishy-washy. Occasionally you will want to make a setting detail contradictory or nuanced, perhaps for purposes of realism. Most of the time, though, this “on the other hand” style of writing takes a clear, simple idea and mushes it into paste. On the grounds that one strong, clear idea is more memorable and distinctive than several, I’ll continue to frame the polls to force tough choices.
Inveterate all-of-the-abovers can outplay me on this one by a) taking part in pre-polling discussion and b) suggesting ways to fuse two competing ideas into a single compelling idea that is more striking, and will earn more votes, than either on its own.
Let’s look at last week’s poll results, in roughly ascending order of controversy. As always, these tallies are as of Monday evening.
Unsurprisingly, the “all-of-the-above-with-a-cherry-on-top” suggestion that both plant-apes and ents exist on the floating plant islands, and that they make war on the rare occasions when their islands drift together, decisively took its poll, with a 68% majority. Plant-apes alone, at 19%, were somewhat more popular than classic ents, who took 13% of the vote.
64% of respondents wanted the haunted Wronglands to have explanatory legends, albeit ones that adults won’t speak of, as opposed to the 36% who wanted no explanation at all.
And now, to the waterstones and their burgeoning mythology.
In last week’s discussion, the small but passionate band of folks who are deeply stoked by the concept of waterstones and want to further hone it once more grabbed that ball and ran with it as hard as they could. On one hand, I dig this explosion of spontaneous creation. On the other, I see an activist bias at work, where the power in this exercise could disproportionately devolve to a few very devoted collaborators. In future I’ll be setting the parameters of discussion to blunt this effect. In the meantime we need to decide how much the broader collective shares the entusiasms of the waterstone crew.
The crew has effectively played the rules of participation I’ve supplied so far, bootstrapping what was meant to be a discussion of terrain and topology into an in-depth disquisition into magic and how it works in Korad. Do we want to validate their initiative in roaring ahead of the question at hand, or reign them in?
By a 74% to 26% margin, the collective has decreed that waterstones are only found in one place, the cyclopean ruins to the south of the big lake, rather than being mined or smelted. This might express a desire to contain the overall importance of the waterstones; we’ll know for sure after this week’s polls are voted on. At any rate, we know that they’re now rare artifacts, rather than the commonplace output of industrial production.
The more technical issue, though one of great import to waterstone scholars, concerns how waterstones work. 55% of voters decided that they function by repelling water, establishing that point as fact.
This leaves us with two broader philosophical points to resolve regarding waterstones.
One: how important are they to our setting? Our first poll asks you decide if they’re a minor curiosity, if they were a force in the past but are relevant no longer, or if the possession of waterstones is still a key factor in Koradian life and politics.
Two, a schism has opened between members of the waterstone academy. One faction wants them to follow the laws of physics, from which their workings can be logically extrapolated, as you’d do in a speculative fiction setting. Others want magic to be less rational and more poetic and mystical.
Based on the answers to these questions, I’ll then decide how to channel future inquiry into the waterstones issue.