Posts Tagged ‘Announcements’

Hamlet’s Hit Points Now In PDF

Wednesday, September 1st, 2010

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Gameplaywright has prepared a PDF edition of Hamlet’s Hit Points, which you can now purchase from Drive Thru RPG or IPR, as your file purchasing predilections dictate. As is its wont, IPR also offers a print/PDF combo.

This e-version of the book comes as a bundle of files formatted for different reading experiences. One is the layout as it appears in print, with beat diagrams appearing as a ribbon across each two-page spread. Another is presented for the page at a time reading most PDF users will be doing on a tablet or laptop screen, with the diagram for each beat appearing alongside its explanatory paragraph. Also part of the bundle is an extended spread that shows you the whole diagram of each of the three analyzed narratives (Hamlet, the movie version of Dr. No, and Casablanca.) This map appears only in the electronic versions.

Gameplaywright hopes to produce e-versions for other popular formats, like the Kindle and EPUB, and is exploring options in that regard. I’ll keep you apprised on that front.

Hamlet’s Hit Points Beat Icons Released For Your Use

Monday, August 23rd, 2010

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The Gameplaywright team has released the icons and arrows used in Hamlet’s Hit Points under a Creative Commons license. Use them to create your own beat maps of your scenarios, actual play, or fiction outlines. Or map out your favorite narrative to see how it ticks. Grab ‘em in your favorite vector format here. Huge props to ace illustrator Craig S. Grant, both for the icons themselves and for allowing us to release them into the wild like this.

Finding Me at FanExpo Canada

Tuesday, August 17th, 2010

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I’ll be doing guest duties at FanExpo, Toronto’s ginormous multi-track pop culture show, which takes place at the convention center downtown from Aug 27-29. My appearances take place as part of the gaming track, naturally enough. Catch me at the following panels:

Saturday Noon – 1pm DM Master Class

Sunday 1:30 pm – 2:30 pm State of the Gaming Industry

The panel topics have been chosen to be as open as possible, so stop by and lay some questions on the assembled guests. I won’t be manning a table or spending much time cruising the exhibit hall, so if you want to chat, collar me after one of the panels.

King of Dragon Pass Coming To An iPhone Near You

Monday, August 16th, 2010

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King of Dragon Pass, the much-loved computer game from 1999, is, in the Orlanthi spirit of change, undergoing a transformation. Even as we speak, ASharp chieftain David Dunham shepherds it into 21st century form as an iPhone/iTouch app. For those unfamiliar, the game, through a unique fusion of resource management and crisis-management storytelling, follows the fortunes of your clan of wind-worshiping cattle herders as they resettle an uninhabited land, centuries after a catastrophic event called the Dragonkill War. Hint: it wasn’t the dragons who got killed. You build your clan from hardscrabble beginnings. Generations later, you get the chance to take part in the selection of a king, as disparate hill tribes form a nation.

I’d describe it as one of the best and most immersive portrayals of Greg Stafford’s world of Glorantha ever. However, modesty forbids me from doing so, as I was one of the game’s writers and designers. Rob Heinsoo, later of 4E fame, was also a part of the team.

Its use of gorgeous full-color drawings rather than computer graphics made it stand out as unique and perhaps quaint at the time of its release. It also made the game timeless in the way that its market-dominating competitors from 1999 were not. If anything, it will make more aesthetic sense now, in handheld form, than it did back then.

At present David has ruled out an iPad version, as the illustrations weren’t scanned at a resolution suitable for its larger screen. I’m betting many gamers will want it for that device anyway, no matter how thick the margins—especially if David can figure out how to sync saved games between devices. But that’s me creating more work for him.

When the news of this hits Finland, where KoDP enjoyed an incredible cult success, and which is the spiritual home of the mobile phone, there may be a national holiday declared in David’s name. I can see the reindeer parade now…

Follow the project’s progress toward release on the social network of your choice, as seen on the linked page.

Gen Con Schedule Addendum

Tuesday, August 3rd, 2010

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I have been remiss in mentioning one of my public events this year. In fact, I gapped out and forgot that it is indeed a public event that welcomes the attention of a live audience.

Sunday at noon, I’ll be one of two guests at the live taping of the This Just In From Gen Con podcast. The other guest would be no less than the indisputably majestic Monte Cook. The show’s hosts are Ryan Macklin and Kevin Weiser. If con brain has descended on you and you’d like to kick back and listen to some wrap-up palaver, the Westin Caucus room is the place to be.

And if you’re not already listening to the podcast, either during the show, as a decompression aid afterwards, or as vicarious substitute for physical attendance at the show, by all means avail yourselves of its wonder. Pre-show episodes are up as we speak.

My previous schedule post, for those who missed it, lurks here.

What’s Up at the Hamlet’s Hit Points Seminar

Tuesday, August 3rd, 2010

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As Gen Con approaches like a freight train, I’m thinking a teaser for the Hamlet’s Hit Points seminar is in order. Although I usually prefer to quickly turn panels into Q&A sessions as soon as I can, here the subject matter demands a bit more of a standard seminar format. I’ll be using HHP’s handy “How To Pretend You’ve Read This Book” section as a springboard to introduce its concepts and their applicability to gaming.

We’ll examine the field’s traditional approach to narrative and the historical reasons for it. Then we’ll explore the central thesis of the book, the role of narrative technique in continually modulating audience emotional responses between hope and fear. From there I’ll review the basic beat types, and then talk about ways to understand existing narratives using beat analysis, and how to use the HHP toolkit to sharpen your games, as GM or player. Once we’ve covered that, I’ll throw to questions and discussion. In the unlikely event that a roomful of gamers runs out of stuff to talk about, I have an interactive/improv exercise in my back pocket as a live illustration of beat analysis in action.

I understand that plans are afoot to record audio of the event. If the tech gremlins so will it, I hope that we’ll be able to make that available later for those unable to attend.

The seminar takes place in the Marriott seminar area (check on-site signage for room assignment) on Friday, from 10 am to 11 am.

Serpent’s Skull #1 / Plague Of Light

Monday, August 2nd, 2010

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The first installment of my latest serialized fiction piece is now hot off the presses, thanks to the fine folks at Paizo. Those of you familiar with their very popular Adventure Path series know the drill. The Serpent’s Skull series is an epic six-part adventure by James Jacobs, taking the PCs deep into the Mwangi Expanse. Each series includes a fiction serial telling a separate, self-contained story set in the same location. The serials are written as journals kept by members of the Pathfinder Society, the setting’s famed organization of explorers and adventurers.

In “Plague of Light”, the ranger Xhasi and his gorilla companion Arok stumble into the aftermath of a lethal insect attack. Setting out to right the mysterious imbalance of the natural order that caused these catastrophic deaths, they find themselves reassembling their fractious on-and-off adventuring crew, the Scarred Ones. Part One, “On Glowing Wing”, reunites them with the sardonic dualist priestess Obai, who has found a connection between the plague and an outcast boy.

The history of pulp fiction is strewn with unfortunate portrayals of African and pseudo-African characters. Here the mission was to provide a fun story full of action, mystery and atmosphere that makes its fantasy-African protagonists as central, as varied, and as multi-dimensional, as your typical crew of pseudo-European sword-slingers.

We’re hoping that readers enjoy these characters enough to see more of them in the future, so if you check out Serpent’s Skull and dig “Plague of Light,” by all means make your enthusiasm known to fiction editor James Sutter and the assembled powers at Paizo.

Pathfinder Adventure Path #37: Souls for Smuggler’s Shiv (Serpent’s Skull 1 of 6) is available in print or PDF from your favorite purveyor of quality hobby game products.

Pre-Order Hamlet’s Hit Points

Thursday, July 29th, 2010

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Pre-orders for Hamlet’s Hit Points are now underway. Go forth and acquire. Linkage gratefully appreciated.

Finding Me At Gen Con

Wednesday, July 28th, 2010

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I’m very stoked for Gen Con this year, crossing my fingers and hoping that I’ve properly propitiated the print deities. If so, Skulduggery and Hamlet’s Hit Points and perhaps more will appear as scheduled for your purchasing pleasure.

But even more important than purveying or buying new stuff, Gen Con is about meeting up. Whether you’re an old or new friend of the blog, I’m there to chat, so please don’t hesitate to make yourself known and strike up a conversation.

I’ll be appearing at the following public events this year:

Fri 10 am Hamlet’s Hit Points seminar
Sat 2:30 pm Pathfinder fiction panel

Check your on-site program for seminar locations.

Also you can catch me on the show floor during my two signings for Hamlet’s Hit Points, at the IPR booth:

Thursday Aug 5, 1pm-2pm
Sat Aug 7 4 pm-5 pm

The rest of my time during exhibit hall hours (when not doing the meeting and/or eating thing), will be spent at the Pelgrane booth. Please swing by and say hi.

See you next week!

The Game’s the Thing

Friday, July 9th, 2010

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Listen to me talk Skulduggery, improv in RPGs, Hamlet’s Hit Points and more in the latest installment of The Game’s the Thing podcast. Thanks to Ron, Veronica and Jason for a great interview.